- Movie director-class control over all of the objects in a scene, as well as cameras and cuts.
- Track-based, non-linear style editing system with support for controlling object movement and animation, playing audio, cutting between cameras, toggling particles, field-of-view and much more.
- Easily created key frames for actors and objects, which can be manipulated directly in-editor.
- Post-processing effects such as fades, depth of field, bloom and color filtering effects can be easily animated and fine-tuned for each camera shot.
- Ability to animate interactive, physical objects in the game such as doors and platforms.
- High resolution frame-dumping allows for saving out pre-rendered source images to create cinematics that can be played back offline or converted to a standard video format.
- Robust user interface with support for loop ranges, key/time snapping, playback speed controls, color-coded tracks, automatic key reduction, copy/paste and undo/redo.


