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Eye-popping Lighting and Shadows

Eye-dropping Lighting, Shadows and EffectsUDK features the newest and most advanced lighting and shadow features, including global illumination from Unreal Lightmass. All these features are easily added to your creation through UnrealEd.

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  • Illuminate
    UDK gives you all the options to perfectly light any scene. Ambient occlusion, per-pixel lighting, fill lighting and fully dynamic specular lighting and reflections are all possible with UE3.
  • Unreal Lightmass
    Unreal Lightmass is an advanced global illumination solver, custom built to fully take advantage of all Unreal Engine 3 has to offer. Light your world with a single sun, giving off soft shadows, and let the diffuse interreflection (color bleeding) do the work.
  • Detailed Shadows
    Advanced shadowing with support for four techniques:
    • Dynamic characters casting dynamic soft shadows.
    • Ultra high-quality and high-performance pre-computed shadow masks.
    • Directional light mapping with static shadowing and diffuse normal-mapped lighting. An unlimited number of lights can be pre-computed and stored in a single set of texture maps.
  • Unreal Engine 3 supports Deferred Rendering to render a vast amount of light efficiently (Direct3D 11 only). Translucent objects are rendered with the forward rendering pipeline.
  • Unreal Engine 3 supports Billboard reflections (Direct3D 11 only) which allows complex reflections even with static and dynamic shadows with minimal CPU overhead.