Epic Games Releases April 2010 Unreal Development Kit Beta

 

CARY, NC (April 21, 2010) – Epic Games, Inc. has released the April 2010 Unreal Development Kit (UDK) Beta. Epic is committed to providing the UDK community with regular software releases at no charge, and the latest beta is available now at www.udk.com/download.

Newsflash: The UDK licensing site is now open! Signing up as a commercial UDK developer is a very simple process that takes little time to complete. Anyone can purchase a UDK commercial license through www.udk.com/licensing

Many notable additions and improvements are included with this month’s release:

  • Unreal Engine 3’s new procedural building system enables users to very quickly create and edit good looking city buildings.
  • UTGame, the example game content included with UDK, has fully transitioned to UDKGame. All content included with UDK (except for skeletal meshes) can now be used by commercial UDK games and applications.
  • Cascaded shadow maps, dynamically shadowed translucency, and improved unbuilt lighting previews have been added to the lighting system.
  • A new map, GDC_FeaturesDemo, is now included with UDK.
  • The perspective viewport now supports depth dependent halos, making wireframe views much easier to read.
  • The new asset consolidation tool provides a simple way within the editor to consolidate multiple assets into one asset.
  • Also included are dozens of upgrades to the Unreal Editor, Unreal Matinee, Unreal Content Browser, and other Unreal Engine systems and tools.

For the complete list of notes, please visit:
http://udn.epicgames.com/Three/DevelopmentKitBuildUpgradeNotes.html

April 2010 Beta Upgrade Notes

  • UTGame
    • Renamed to UDKGame
      • All the tools now refer to this game as 'UDKGame'
      • UDK content directory is now named UDKGame, not UTGame.
    • All UTGame native functionality is now either removed, moved to UnrealScript, or moved to UDKBase if more generally useful.
      • This means that the UTGame package can be removed by removing it from the EditPackages and not referencing any classes from it in your maps or ini files.
    • Removed unused UTGame properties and functionality.
    • UDKPawn client update smoothing using mesh translation
      • Controllable via new UDKPawn properties bSmoothNetUpdates, MaxSmoothNetUpdateDist, NoSmoothNetUpdateDist, and SmoothNetUpdateTime.
      • This improves the smoothness of other players’ movement on clients.
    • Improved comments for various UDKBase and UTGame classes (work in progress).
    • Removed obsolete localization files from UDKGame, and added UDKGameUI.int with UDKBase specific localization references.
    • Removed hoverboard towing support.
    • Hint loading system (for loading movies) is no longer hard-coded, and is now useable by other UDK apps.
    • Separated UDK versions of ini files from UTGame specific ini entries, adding new DefaultEditorUDK.ini, DefaultEngineUDKBase.ini, and DefaultGameUDK.ini files.
    • Fixed UDKGame code to spawn dedicated server.