Spanning several hours, the first half of the game is a branching map structure based around making choices and learning from them, while the second half is about solving cerebral puzzles, puzzles which are solved by understanding mechanics, not through use of skill. Each puzzle is inherently simple once you know the answer.
After every choice and after every problem in the game, there is a message about how it relates to life, and what we can learn from it. The game was created entirely by Alexander Bruce and you can check out his blog at http://www.demruth.com/blog/. You can also join the Hazard discussion on the UDK Forums.


